std::thread::hardware_concurrency(); std::lock(); std::recursive_mutex;
Rules to follow:
OPTION 1: PASS IN A REFERENCE
OPTION 2: REQUIRE A NO-THROW COPY CONSTRUCTOR OR MOVE CONSTRUCTOR
OPTION 3: RETURN A POINTER TO THE POPPED ITEM
OPTION 4: PROVIDE BOTH OPTIONS 1 AND EITHER OPTION 2 OR 3.
class X
{
private:
some_big_object some_detail;
mutable std::mutex m;
public:
X(some_big_object const& sd):some_detail(sd){}
friend bool operator<(X const& lhs, X const& rhs)
{
if(&lhs==&rhs)
return false;
std::lock(lhs.m,rhs.m); #1
std::lock_guard<std::mutex> lock_a(lhs.m,std::adopt_lock); #2
std::lock_guard<std::mutex> lock_b(rhs.m,std::adopt_lock); #3
return lhs.some_detail<rhs.some_detail;
}
};
Guidelines for Avoiding Deadlock:
AVOID NESTED LOCKS
AVOID CALLING USER-SUPPLIED CODE WHILST HOLDING A LOCK
ACQUIRE LOCKS IN A FIXED ORDER
USE A LOCK HIERARCHY
EXTENDING THESE GUIDELINES BEYOND LOCKS
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