align:
return (value + align_size - 1) & (~(align_size - 1);
has_single_bit:
return x && !(x & (x - 1));
midpoint:
return (a & b) + (a ^ b) / 2;
Set union A | B
Set intersection A & B
Set subtraction A & ~B
Set negation ALL_BITS ^ A or ~A
Set bit A |= 1 << bit
Clear bit A &= ~(1 << bit)
Test bit (A & 1 << bit) != 0
Extract last bit A & -A or A & ~(A - 1) or x ^ (x & (x - 1))
Remove last bit A & (A - 1)
Get all 1-bits ~0
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